Creature
Workshop
CUSTOM CREATURES FOR MINECRAFT

Make room for
one more mob.

ON THE WORKBENCH

A sausage dog for your base.
A hedgehog for the garden.
A strange little fellow for the village.

Describe your creature, build its model, and decide how it moves. Keep the parts you like. Change the parts you don’t.

PRIVATE TESTING · PUBLIC ACCESS COMING SOON
THE CUTIE COLLECTION
FROM IDEA TO .BBMODEL

Build a mob
you’d keep.

No blank Blockbench canvas to stare at. Start with a description or bring your own concept art.

You review the model and animations in your browser. Your saved versions stay in your creature library.

  1. 01

    Sketch out the creature

    Tell us what you want to make. Create a concept image and brief, or upload your own. Check the concept before you build.

  2. 02

    Check it from every side

    Turn the textured model around. Compare it with your concept. Ask for changes to its shape, colours, or details.

  3. 03

    Walk. Run. Do the weird thing.

    Play each animation and leave notes on the ones that need work. A fang reveal? A happy hop? That part is up to you.

  4. 04

    Save it to the collection

    Keep earlier versions and export your editable Blockbench model. Continue in desktop Blockbench whenever you want.

UNDER THE TEXTURE

Built for a
Minecraft workflow.

Creature Workshop uses AI to build and revise models, with production rules supplied on every generation. Those rules cover the bone hierarchy, pivots, texture atlas, rest-pose hitbox, and animations.

The model is one part of a working mob. Server configuration, skills, behaviour, and Java or Bedrock testing still need their own work. We won’t call a model game-ready just because it looks good here.

How spending will work
BEFORE YOU START

A few things
to know

Can I use my own image and prompt?

Yes. Upload your concept image and a Markdown file, or paste the brief as text. You can also start with a description and create the concept in the workshop.

Can I edit the model in Blockbench?

Yes. You can export an editable .bbmodel with its texture and animations. Saved versions let you return to earlier work.

Will it work on Java or Bedrock?

The model needs integration and testing for your platform. Java ModelEngine/MythicMobs setup and native Bedrock packs are separate steps. A browser preview does not confirm compatibility.

Can I sell a creature I make?

Originality and commercial use are part of our production requirements. You still need rights to your references and must check the finished asset and its dependencies. Public commercial terms will be available before paid access opens.

Can I join yet?

We’re testing with a small private group. Public signup and credit purchases aren’t open yet. Existing testers can use the login link above.

NEXT EMPTY SLOT

Your creature goes here.

Check launch status